Baldur’s Gate (1998)
Game Information
Publisher | Atari, Inc., Interplay Productions, Inc., SEGA Enterprises Ltd., Virgin Interactive Entertainment (Europe) Ltd. |
Developer | BioWare Corporation |
Release | 1998 |
Genre | Role-Playing (RPG) |
Platform | WINDOWS |
Game Description
A dark, slender figure enters. Shafts of daylight flow into the room until the door closes once more with a loud bang. The room is so crowded that making one’s way is a delicate task. Commoners run about to and fro, maidens carry large trays with slopping liquid and the noise is almost unbearable. The floors creak, glasses clink together in toasts and patrons scream for ale. The stranger emerges from the crush by a table and sitting herself down glances at the door. The air about her seems to crackle with a form of electricity, she seems almost ethereal, although human.Moments later, more adventurers arrive. The locals become nervous as the tension in the room rises. A half-crazed warrior speaks, with his sword swung over his back, to a small, furry creature (is it a hamster?) and makes his way to the strangers table. As they begin to converse in low tones, another woman makes her way across the room from the bar. Standing nearby, in a booming voice she speaks to the stranger, “Siana, isn’t it? There is no doubt, you fit the description,” and promptly draws her sword.